![]() ![]() ![]() In Java Edition, the game will always search for an existing portal within 128 nether or 1024 overworld blocks of the target coordinates before it creates a new one, so moving and re-linking portals is fairly simple and straightforward, but in Bedrock it seems to be fiddly enough that you may end up with an obsidian farm. Conversely, since the caves are now so much bigger, there will be a lot more possible sites deep underground than in previous versions. ("Nearby" can be a lot farther away than you might think.) Now that the mountains are so much higher, I'm going to assume a lot more high up obstruction for overworld coordinates. When the exact corresponding coordinates are obstructed in certain ways (solid blocks, lava sources, etc.), the game will search "nearby" for a suitable place to spawn instead. In Java you can construct portals above that ceiling (although they won't naturally spawn there), but this is not possible in Bedrock. I haven't seen anything yet about how the expanded overworld Y in 1.18+ affects this, so since the overworld was already taller than the nether, I'm assuming that it stays the same, and overworld coordinates outside the nether bounds will still aim for the closest possible site underneath that is not above the bedrock ceiling. (#spoiler) = neat! (/rose) = ( full list)Ī portal tries to spawn at the exact corresponding coordinates in the other dimension, and traditionally the corresponding Y is the same in both dimensions. News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.Don't promote illegal or unethical practices.Don’t advertise servers or communities.Trails & Tales 1.20 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft ![]()
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